Dienstag, 29. Mai 2018

Rob Pike's 5 Rules of Programming

Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.

Rule 2. Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.

Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)

Rule 4. Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.

Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

Pike's rules 1 and 2 restate Tony Hoare's famous maxim "Premature optimization is the root of all evil."

Ken Thompson rephrased Pike's rules 3 and 4 as "When in doubt, use brute force.".

Rules 3 and 4 are instances of the design philosophy KISS.

Rule 5 was previously stated by Fred Brooks in The Mythical Man-Month. Rule 5 is often shortened to "write stupid code that uses smart objects".

Donnerstag, 17. Mai 2018

You were right all along!

There's a hierarchy in the adoption of new techniques and approaches, particularly in the area of cloud software:

  1. You were right all along: The thing you were waiting for is here.
  2. All of the cool kids are using it now: Take a look at the companies who are already offering solutions. That strategy you didn't care about so much -you need to care about it now.
  3. I know you said that this would never work, but it's working.

It's almost impossible to get someone to try something new today if they also have to admit that they were wrong yesterday.